Get Your Unity Binaries

Per Unity Asset Store policy, anticheat binaries are distributed from this page instead of being bundled with the package.

1. Enter your invoice or license key

Unity Asset Store customers: use the invoice number from the purchase email (format IN-12345678). Direct hyperanticheat.com customers: paste the license key from your dashboard.

2. What to do with the zip

1Extract the zip

Inside HyperAC.zip at the top level you will find:

2Copy the 3 binaries into your Unity project

Place them here (create the folder if it does not exist):

<YourProject>/Assets/HyperAntiCheat/Plugins/x86_64/

You only need these three files. The rest of the zip (Unity package, Server sources) is redundant once you have the Unity package from the Asset Store.

3Return to Unity

Open Tools > HyperAntiCheat > Setup & Protect. The window automatically detects the binaries and unlocks the Protect Build section. From there you can select your build folder and protect your game in one click.

4Ship your protected build

The Protect tool encrypts the .text section of your game executable, copies the anticheat binaries next to it, generates a signed integrity manifest, and creates a LaunchGame.bat launcher. Zip the build folder and ship it. Players launch through LaunchGame.bat.

Why this extra step?

Unity Asset Store does not allow packages to ship raw .exe files or download binaries from remote servers at runtime. Our binaries are proprietary and virtualized, so we cannot ship them as open source inside the package. Distributing them from this page instead keeps us fully compliant with Unity policy while giving you the exact same protection.

Prefer a one-step installer? Buy the standalone license directly from hyperanticheat.com - you get the same zip but without having to do the Unity Asset Store invoice dance.